Toy Cars GT Demo


10.0
1.1.4 par kopperfeld
Aug 19, 2016 Anciennes versions

À propos de Toy Cars GT Demo

Toy Cars GT 1.1.4 Unity Asset Demo

This is the Android Demo to the Unity-Asset: https://www.assetstore.unity3d.com/en/#!/content/34404

Try the web version and read the User Guide for a detailed description: http://www.scheike.com/pro2.html

> New: Start Menu

> New: Load and Save Game anytime

> New: Car Refill and Revive (R)

Please Note: This is not a complete game, but a playable demo for the above unity asset, so there are no goals or much gameplay contained (yet). The project is meant for unity beginners to try out, extract code portions, or even helpful springboard to own creations.

Controls:

(C) = Toggle Control Mode

(D) = Operate Bus Doors

(E) = Switch Engine On/Off

(N) = Select Next Car

(T) = Select Next Target

(V) = Change View (press/hold)

(A) = AutoDrive mode switch

(L) = Switch Headlights

(R) = Rescue Car (when stuck)

(P) = Pause Game

(1) = Spawn Road-Coins

(2) = Spawn Car-Coins

(3) = Spawn Car-Items (new)

(=) = Enter InGame-Menu

Drive Car = Slider Box(es) / Keyboard Arrows

Game Menu = Press Symbol on upper left corner

Main Features:

- NEW: Start Menu (see screens)

- NEW: Load/Save game anytime (Json)

- NEW: Improved damage-symbol (heart)

- NEW: Repair+Refill (R) and Stop-on-empty

- Driveable Loop

- Coin-and Item-Spawning

- Item load and unload

- User Manual (pdf)

- Partly animated GUI-Elements

- Switchable Camera Views (V)

- Speedometer and Fuel Gauge

- Desktop and Touch controls

- Dynamic ground decoration

- Mobile-ready

- Mobile friendly simple graphics

- Car exhaust smoke

- Basic Scoring & Sounds

- Walking people

- Bus transport mission

- Car refill at Gas Station

- Head- and Brakelights

- Traffic Lights

- Object Selection and Targeting

- House- and Car-Dialogs

- Basic Damage System

- Pause-mode (P), screen sepia fade

- Three different car types

- Automatic waypoint driving

- Individual drive-behavior (waypoint based)

The small world you see is put together in simple composite 'brickworld' manner, within the Unity Editor. This approach doesn't allow for very much detail, but lets you rebuild anything without extra tools and is good for fast prototyping. So you can setup and test the gameplay of your ideas rather quickly.

Full project at the asset store:

https://www.assetstore.unity3d.com/en/#!/content/34404

Quoi de neuf dans la dernière version 1.1.4

Last updated on Aug 19, 2016
Start-Menu (1.1.3+):
Game-Settings, -Load, -Save (anytime, json)
New Damage-Symbol (heart)
New Menu-Icon (upper left)
Car now stops when empty
R-Key refills and repairs (for points)
Made -all- Bus-brakelights glow
KeyR: On Rescue/Revive: Play Sound, show Text, Reduce Score (points-check)
WebPlayer-runnable
Menu (1.1.4+):
PageOptions: Made icons clickable too
Fixed freeze on early button-press while still Scrolling
GameBase reloaded only once
Button States are reset on page-enter

Informations Jeu supplémentaires

Dernière version

1.1.4

Telechargé par

Fadhal Rafif Pratisena

Nécessite Android

Android 4.1+

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